40 System Design Concepts Everyone Should Know

40 System Design Concepts Everyone Should Know

Published on
Authors

Hi there! πŸ‘‹ I’m someone who’s spent the last 3 years working with 3 different startups, building products, solving problems, and learning a lot about system design. In startups, you don’t always have the luxury of big teams or endless resources β€” you learn by doing, and quickly! Along the way, I picked up some essential concepts that helped me design better, scalable systems.

Today, I’m sharing 40 important system design concepts with easy explanations and links to detailed blogs you can check out. If you’re just getting started or looking to strengthen your basics, this is for you!

  1. Content Delivery Network (CDN) β€” Delivers content quickly to users by using servers close to them.
    πŸ‘‰ Read here

  2. Caching β€” Storing frequently accessed data so it’s faster to fetch next time.
    πŸ‘‰ Read here

  3. Distributed Caching β€” Caching across multiple servers to handle big traffic.
    πŸ‘‰ Read here

  4. Latency vs Throughput β€” Latency is delay; throughput is how much work is done in a time frame.
    πŸ‘‰ Read here

  5. CAP Theorem β€” A system can only guarantee two of Consistency, Availability, and Partition Tolerance.
    πŸ‘‰ Read here

  6. Load Balancing β€” Distributing traffic across multiple servers so no single one is overloaded.
    πŸ‘‰ Read here

  7. ACID Transactions β€” Guarantees for database operations (Atomicity, Consistency, Isolation, Durability).
    πŸ‘‰ Read here

  8. SQL vs NoSQL β€” Structured (SQL) vs flexible (NoSQL) databases.
    πŸ‘‰ Read here

  9. Consistent Hashing β€” A technique to evenly distribute data when adding/removing servers.
    πŸ‘‰ Read here

  10. Database Index β€” Makes searching data faster, like a book index.
    πŸ‘‰ Read here

  11. Rate Limiting β€” Controls how many requests a user/system can make in a time frame.
    πŸ‘‰ Read here

  12. Microservices Architecture β€” Breaking applications into smaller, independent services.
    πŸ‘‰ Read here

  13. Strong vs Eventual Consistency β€” Immediate vs delayed correctness of data across systems.
    πŸ‘‰ Read here

  14. REST vs RPC β€” Two ways services communicate; REST uses URLs, RPC is direct function calling.
    πŸ‘‰ Read here

  15. Batch Processing vs Stream Processing β€” Batch processes data in chunks, stream processes continuously.
    πŸ‘‰ Read here

  16. HeartBeat β€” A signal sent regularly to check if a service/server is alive.
    πŸ‘‰ Read here

  17. Circuit Breaker β€” Stops making requests to a failing service to prevent system crash.
    πŸ‘‰ Read here

  18. Idempotency β€” Making sure doing the same operation multiple times has the same effect.
    πŸ‘‰ Read here

  19. Database Scaling β€” Making databases handle more traffic by scaling up or out.
    πŸ‘‰ Read here

  20. Data Replication β€” Copying data across servers for backup or faster access.
    πŸ‘‰ Read here

  21. Data Redundancy β€” Storing extra copies of data to avoid loss.
    πŸ‘‰ Read here

  22. Database Sharding β€” Splitting a big database into smaller, manageable pieces.
    πŸ‘‰ Read here

  23. Proxy Server β€” A middleman between the client and server, often for security or load balancing.
    πŸ‘‰ Read here

  24. Domain Name System (DNS) β€” Converts website names into IP addresses computers understand.
    πŸ‘‰ Read here

  25. Message Queues β€” Hold messages until the receiving service is ready to process them.
    πŸ‘‰ Read here

  26. WebSockets β€” A way to have real-time two-way communication between client and server.
    πŸ‘‰ Read here

  27. Consensus Algorithms β€” Make sure all servers in a distributed system agree on the same data.
    πŸ‘‰ Read here

  28. Fault Tolerance β€” The ability of a system to keep working even if part of it fails.
    πŸ‘‰ Read here

  29. Failover β€” Automatically switching to a backup system when the main one fails.
    πŸ‘‰ Read here

  30. Gossip Protocol β€” A way systems share state or data updates, like gossip spreading among people.
    πŸ‘‰ Read here

  31. API Gateway β€” A single entry point for APIs, handling routing, security, and rate limiting.
    πŸ‘‰ Read here

  32. Distributed Locking β€” Prevents multiple services from changing the same data at the same time.
    πŸ‘‰ Read here

  33. Distributed Tracing β€” Helps track requests as they move through multiple services.
    πŸ‘‰ Read here

  34. Bloom Filters β€” A space-efficient way to test if an element is in a set (with some chance of false positives).
    πŸ‘‰ Read here

  35. Checksum β€” A value used to check data integrity after transfer or storage.
    πŸ‘‰ Read here

  36. API Design β€” The process of designing clean, scalable, and easy-to-use APIs.
    πŸ‘‰ Read here

  37. Serverless Architecture β€” Running code without managing servers β€” the cloud provider takes care of that.
    πŸ‘‰ Read here

  38. Concurrency vs Parallelism β€” Concurrency handles many tasks at once, parallelism does them literally at the same time.
    πŸ‘‰ Read here

  39. Disaster Recovery β€” Strategies to recover from failures, disasters, or data loss.
    πŸ‘‰ Read here

  40. Service Discovery β€” How services find and connect to each other in a system.
    πŸ‘‰ Read here


✨ Final Thoughts

System design can seem overwhelming at first, but once you break it down, it becomes manageable β€” especially when you’ve got good resources like these. I’ve personally learned a lot through real-world problems at startups, where systems need to scale, stay online, and be built quickly.

If you’re starting your system design journey β€” start small, be curious, and bookmark this list!

Cheers,

Sim